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Les Thomas: "Make-or-Break Moment for Cloud Gaming"
Analyst and Publisher Provides His Latest View

I recently spoke again with Les Thomas, a key analyst and producer in the global gaming industry. Previously, in May, he'd told me that cloud computing was "being roundly touted as the replacement of traditonal videogame hardware."

Here are some of his current thoughts:

"The last time we spoke of cloud gaming, it was essentially an industry conversation. The gaming public was largely unaware of (cloud-based) technology that would soon become videogame lexicon. But most gamers have heard the term now and have some vague notion of what it means."

And what's their reaction?

"Many traditional game players are up in arms because they see (cloud) as a threat to the status quo. Some have embraced it in moderation, as the Big Three consoles contemplate, or have implemented some form of cloud computing."

"Sony's PlayStation 3, for example, now allows game data to be saved in the cloud. We've reached the tipping point and it will only goes higher in the clouds. It's a make-or-break moment for many in the industry."

So in this context, what are your plans for the cloud?

"I continue to work with my partner, actress Sybil Danning, toward a cloud-based videogame. We are also becoming increasingly interested in setting up datacenters in Africa and Southeast Asia."

"It's clear the cloud is the wave of future gaming, regardless of who embraces it. It's a make or break moment for cloud computing in videogames, and we must jump on that cloud - like Super Mario has done so many times in his games!"

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About Roger Strukhoff
Roger Strukhoff (@IoT2040) is Executive Director of the Tau Institute for Global ICT Research, with offices in Illinois and Manila. He is Conference Chair of @CloudExpo & @ThingsExpo, and Editor of SYS-CON Media's CloudComputing BigData & IoT Journals. He holds a BA from Knox College & conducted MBA studies at CSU-East Bay.

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